yeah, ive gotten the whole map node to rotate, doesnt work because the rendered area itself moves instead of the map within, im trying to implement snes "mode 7" type effects, similar to https://www.youtube.com/watch?v=h4sVwd276d4&list=PL1PWuhxk2y9F3-zk8cTPDiKdTTzs8H0tt&index=39.
setrotation3d works well for getting the map on a 3d plane, but ive been unble ro recreate the 360 degree rotation of the map within the viewport-renderarea.
actually it does rotate and stuff, but the render area still moves with the later same as if you rotated the whole node. Not sure if my plans even possible.
Thanks as always.
Edit: Also, when toying around it seems when i setscale the tilemap node to larger black vertical lines appear here and there(i did setscale(1.1)). Just an observational fyi. Not a concern.