For the record I'll just quote the email I sent to TrisectDevelopment:
it’s actually libz.dylib (well libz.tbd now). You don’t actually have to add this, if you go to the target’s Build Settings look for “Other Linker Flags” and enter the flags: -lz -ObjC -lc++
This will make the “inflate” errors go away. The -lz flag is shorthand for “link with libz.dylib”
There should be a demo project in the zip file, which already has the TK sources in it and configured correctly. However it just loads and moves a selection of maps but you can use this as a basis to start a project. I’ll start working on a game project soon, after the whole C++ porting is done.
Oh btw, the current v0.94 will crash with a tilemap that has object layer with objects on it. I will send out an update on saturday that fixes this issue.
Thanks for purchasing! If you have any other questions just contact me.